A new watch awaits Moonwake 1.4

A different kind of tower defense

Keep the light.
Guide them home.

You’re not here to sink the fleet.
You’re the reason it makes it home.

Take the lighthouse watch in a pixel-art harbour full of wayward boats, mischievous creatures, and very strange weather.

Get the game $4.99

Windows · macOS · Linux One purchase. No paid power-ups.

Moonwake mission illustration

10Campaign tides

5Handcrafted Harbour Tales

Every dayA new shared Daily Watch

Your paceThree difficulty settings

The keeper’s job

A quiet harbour.
Until it isn’t.

Sweep the dark. Read the water. Give each captain the right signal before the reef does.

Real Moonwake gameplay with a lighthouse beam, approaching boats, rescue counter and afterglow meter.
Actual gameplay Moonwake · Harbour Tales
  1. 01 / Find them

    Be the light in the dark.

    Hold your beam on approaching boats. Night and rolling swells make a simple watch less simple.

  2. 02 / Get through to them

    Some captains need a nudge.

    Sound the foghorn when light alone won’t do. Gulls, sirens and storms have other plans.

  3. 03 / Make it yours

    Build a better beacon.

    Earn Harbour Marks from rescues. Fit stronger lenses, faster clockwork and gear for rougher nights.

Beyond the campaign

Five tales.
No ordinary nights.

Pick a story, take its fixed kit, and chase a medal. These standalone challenges leave your campaign progress alone.

Moonwake mission artwork: fishing boats leave luminous trails toward a lighthouse.New in 1.4

Free update for owners

Moonwake

Save a ship. Feed the light.

Twenty boats followed the glow into the bay. Every rescue gives you five seconds of stronger light. Save the next boat to keep the relay alive.

20 boats5-second afterglowGold for a perfect rescue
Read Orla’s latest dispatch
Ghostlight mission illustrationTale / 02

Ghostlight

Ghost ships. Fleeting chances to send the right warning.

Fogbound Rescue mission illustrationTale / 03

Fogbound Rescue

A fixed kit and a harbour swallowed by fog.

Lantern Festival mission illustrationTale / 04

Lantern Festival

A beautiful evening. Far too much traffic. Not every light is a boat.

Broken-Watch Storm mission illustrationTale / 05

Broken-Watch Storm

The storm is here. Your lighthouse has already taken a beating.

Already a keeper? Download 1.4 from your itch library and choose Harbour Tales → Moonwake. Existing campaign saves and records carry forward.

A reason to return

Same sea.
Your kind of trouble.

Each UTC day brings everyone the same three-contract board. Pick your terms, face a three-leg watch, and see how your rescue ledger stacks up.

Fixed equipment. Separate records. Bronze, Silver or Gold—and a ledger you can save and share.

Meet the Daily Watch
In-game Daily Watch menu with three contracts to choose from.
Fresh daily. Included in the full game.
Orla Bell, the harbour master

A message from the harbour office

“A light is a promise.”

You keep the beacon. Orla keeps the radio open.

Orla Bell Harbour Master

Choose your keeper

Mara Vane portrait
Mara VaneSharp eyes. Steady hands.
Elias Rook portrait
Elias RookAn old captain. A new watch.

Take a look around

See the bay
after dark.

Light, sound, sea, and a few captains who really should be paying more attention.

The harbour needs a keeper

Your next watch
starts here.

Try the first three tides. Stay for the strange nights.
No subscriptions. No paid power-ups.

A little sea air, on us

The three-tide demo Free

Meet Orla, learn the signals, and take your first watch. Play here in your browser or grab a free desktop download.

Prefer a downloadable demo? Harbour Tales and Daily Watch are in the full game.

The whole harbour

$4.99 USD

Brightwatch Bay

  • Ten campaign tides + endless watch
  • All five Harbour Tales, including Moonwake
  • A fresh Daily Watch and shareable ledgers
  • The illustrated Keeper’s Almanac
Get the full game on itch.io Windows · macOS · Linux · Already own it? The update is free.
How do I play?

Steer with A / D, arrow keys, a controller, or drag across the sea. Hold the beam on a boat until its light warning fills. The foghorn arrives after Tide 1; use Space when a captain needs a sound warning. Orla walks you through the first tide.

Does the game save my progress?

Your campaign automatically saves at the end of a completed tide. Choose Continue to return to that checkpoint. Daily Watch and Harbour Tales keep their own records, separate from your campaign. Browser saves stay in that browser; they don’t sync to the desktop game.

What do I need to run it?

The full game and free downloadable demo are available for Windows, macOS and Linux. Windows and macOS packages include the LÖVE runtime; Linux needs LÖVE 11.5. The macOS app is not notarized; see the itch page’s installation instructions. The browser demo needs WebGL and WebAssembly. On a phone, landscape gives the boats more room.

What if I already own Brightwatch Bay?

Download the latest version from your itch.io library. Moonwake, the earlier Harbour Tales and Daily Watch are included—there is nothing extra to buy. Your existing local campaign save and records carry forward.

Brightwatch Bay

Playable demo

Steer: A / D, arrows, or drag Confirm: Enter / click Foghorn: Space after Tide 1