Ghostlight now live Try three tides free

Keep the light.
Guide them home.

A lighthouse-defense game where your job is not to sink the fleet, but to save it. Steer the beam, sound the foghorn, and outwit a sea full of very strange weather.

Watch the launch trailer Keyboard, mouse, controller, and touch supported.

Real Ghostlight gameplay: mint-coloured ghost ships approach the lighthouse beneath a jade aurora New in the full game The Ghostlight Watch

Four Harbour TalesStrange seas. Fixed kits. Medals.

Every ship mattersLight and sound signals

Dusk to dawnThe dark hides danger

Oddities aheadGulls, songs, swells, and storms

New in 1.3 · Free for existing owners

Even ghosts need
a lighthouse.

Those sails left fifty years ago. Tonight, they're coming home. Sound the foghorn to give each ghost ship eight seconds of substance—then fill its light signal before the echo fades.

  • A new handcrafted rescue mission under a jade aurora
  • A fixed kit, fresh Orla dialogue, and three medals to chase
  • Partial warning progress survives a missed echo
  • New native postcards: press F2 to save a clean 1440×810 scene
Bring the ghost fleet home $4.99 · All four Harbour Tales included

Already own the game? Download version 1.3 from your itch.io library. Your campaign save, Daily Watch records, and earlier Tale medals carry forward. Ghostlight is in the full game; the free demo covers the first three campaign tides.

Also included · The Daily Watch

One sea. Three contracts. A score worth sharing.

Each UTC day brings every keeper the same deterministic three-leg watch and the same carefully balanced starting kit. Pick one of three contracts, survive the conditions, and chase Bronze, Silver, or Gold.

  • A fresh shared challenge every day
  • Six curated contract types in rotation
  • A fair fixed kit, separate from campaign progress
  • A 1440×810 Watchkeeper's Ledger ready to save and share
Answer today's watch Included free with the full game Read the 1.1 devlog Share your ledger

Your first watch

Tower defense,
turned toward rescue.

01

Find them in the dark

Distant boats fade into silhouette as night settles over the bay. Sweep the beam across the water to reveal them.

02

Send the right signal

Hold the light on each ship. Some captains also need the foghorn before they will turn clear of Brightwatch.

03

Build a better beacon

Bring ships home to earn Harbour Marks, then fit stronger lenses, faster clockwork, chimes, and storm gear.

A harbour with a story

Choose who keeps the light.

Take the watch as sharp-eyed Mara Vane or retired sea captain Elias Rook. Harbour Master Orla Bell keeps the radio open as the reef shifts and the old stories wake.

"A light is a promise."

Available now on itch.io

See the bay after dark.

Brightwatch Bay

The harbour needs a keeper.

Ten campaign tides, endless watch, Daily Watch contracts, four Harbour Tales, and the Keeper's Almanac. One purchase. No paid power-ups.

Brightwatch Bay

Playable demo

Steer: A / D, arrows, or drag Confirm: Enter / click Foghorn: Space after Tide 1